Thursday, June 30, 2016

Unofficial Ethicology Wiki Article and Personalized Analysis



Ethicology Ethicology is: 1. The study of individual or group moral principles, behavior, and interaction. 2. The study of virtuous and righteous behavior, interaction, and thought. The study of ethicology was envisioned by part-time ethical philosopher Stanley Janoski III who began his study and analysis in 2012. The foundation of Stanley Janoski’s private work is through scientific analysis utilizing a mix of study subjects such as Psychology, Sociology, Theology, Philosophy, and Literature. Ethicology is a pseudo academic discipline that seeks to understand the concepts of a functional and harmonious society. In the field of Ethicology, the practitioners are called Ethicologists or Ethical Philosophers. The aim of those studying Ethicology is to explore the concepts of righteous and virtuous self-development and social interaction through ethical practices and mindsets. Further development in the field of Ethicology seeks to understand the biological process to how one’s ethical decisions affects the behaviors and psychological responses of another for the sake of harmonizing a functional society. The latent results after the study of ethicology is the complete understanding of the human condition, the harmonization of social interaction, the self-discipline and analysis of self-thought, reflection, and personalized critical thinking without the use of social influences and external environmental and cultural conditioning. Ultimately, it is the self-development of understanding ethical behaviors and the obtaining of wisdoms through an unconditioned uninfluenced free-thinking philosophical mindset.

Etymology and Definitions The word Ethics (eth-ics; ‘eTHiks) is 1. The moral principles that govern a person’s or group’s behavior. 2. The branch of knowledge that deals with moral principles. The words –ology is the Greek root word for “study of” or “research of”.

Brief History The history of ethics starts with Judaic and ancient Hebrew values within the Old Testament of the Bible from around 538 to 332 BC. This furthers into the study of theology and the lessons in secret text believed to be appointed by God to man. Eventually the study of ethics in the bible, as well as theology, evolves to the redefined Judaic- Christian values of the New Testament. However, the Objective fundamental study of scientific analysis on Stanley Janoski’s work comes from Confucius around 500 BC with the Analeics and the Doctrine of the Mean. The study eventually leads to other Ancient Chinese wise men such as Lou Tsu and Sanxing (Fuk Luk Sau/shou). The continuation of Stanley’s studies further to the various Asian religions and other philosophical figures such as Buddhism, Shintoism, the philosophy of Ghandi, the teachings of the Delhi Lama, philosophies coined by Plato and other Greek philosophers, and ending with study of Fujiwara Seika (The pioneer of Neo- Confucianism in Edo Japan).

Scientific Discipline, Analysis, and Philosophy Stanley Janoski in the study of Sociology primarily focuses his philosophy of ethics on a symbolic interactionalist theory approach, he believes the obtaining of wisdom comes from oneself, how one thinks on an extremely personalized level, and the observation of others. He believes it is an applied skill that can be practiced when one critically thinks with an emphasis of thinking heavily without external influences such as politics and culture. He believes the use of ethics derives from a personal analysis of how individuals should interact to create a harmonious environment. “When one thinks on a critical level and thinks for themselves, they should eventually come across what they would like a functional society to be like. With a humanitarian mindset, they would perhaps desire the improvement of the environment and to create harmony among their neighbors. I think perhaps they would be willing to set an example to others though the personal endeavor to treat others with a sense of ethical behavior and interaction hoping it will spread among neighbors to create a harmonious environment.” He states through his private studies, he moves away from ideologies, philosophies, and literatures that do not portray the humanitarian condition and political systems towards social harmony.

In the study of psychology Stanley privately experiments with strangers in a mall using a different behavioral method. It is a method he created through the use of taking the Japanese language and etiquettes and translating them into a mixed or pseudo-American form. An examples of this is trying to translate the use of polite Japanese forms (such as the use of ~masu and polite expressions into similar feeling and meaning translations that he perceives are possible further polite sounding and feeling of English sentence structure) into an English translation. He addresses the importants of communicating in a way without creating a behavior too awkward or unrecognizable by western behavioral social norms. In the experiment he asks others for directions, advice, and even orders a Frappuccino from a nearby Starbucks. He notes the use of the even more polite forms of the Japanese-English polite-feeling and meaning expressions makes others feel more welcoming and open in behavior than if he were to interact with them on a more Westernized-casual level. The analysis he took away from the results was as if people had seen him more as a polite foreigner or even as a person of nobility and wealth. However, the basis of the resulting psychology still remains questionable as a matter of business practice or cultural conditioning. Nonetheless, he found the experiment's hypothesis results successful. He continues to experiment for one week going to the mall and buying items from Starbucks and other stores regularly. By the end of week (fifth day) not only did his subject were very friendly and great him regularly and suggest the best items, they also began to ask him for personal or friendly advice (later more towards relationships). This was an unusual result given Stanley’s introverted personality. In conclusion, he believes the use of the experiment created the results of more friendly, kind, and objectively sincere interaction through the use of more ethical behaviors. He believes if people were to interact on a more self-conscientious uninfluenced by cultural value level, people would be influenced and conditioned to want to create or keep a harmonious environment. He emphasizes the values and importants of ethics in society in order to harmonize it. He also emphasizes there is more to discover through different behavioral techniques to which he hopes to study further, and if possible come up with a behavioral chart displaying behavioral results to which can be categorized between positive, negative, or neutral. Perhaps such charts can demonstrate how a person reacts in order to further methods of objectively sincere politeness and more functional interactions. He questions if perhaps new methods of polite but sincere social interactions have yet to be discovered. He concludes maybe one day people can interact on a level to which is very functional, practical, and harmonious to society that benefits everyone regardless of positive or negative stimuli. Stanley continues to experiment with society practicing and experimenting new ways of communication while utilizing different ethical behaviors that will provide with different psychological and behavioral responses for the desired results of social harmony.

The reasons of his studies and experiments is that one day he wishes to be acknowledged in the study of ethicology and for his creation of his philosophical values, functional behavioral influence, and forms of ethical social interaction to which can be utilized in the further development of mankind to create a harmonious environment for everyone to live in. He also emphasizes the reinstitutionalization of ethics in business, education, politics, and political structures.

Thursday, June 9, 2016

My Game Company Development Model


I have seen how game development works in the United States and have done research on how it works in Japan. Both development models have their pros and cons. My development model leans more towards Japan’s game development model. I call this game development model, the Project Manager development model. It is where a game is made based on the project manager. This idea was inspired by the legendary Hideo Kojima and Valves work-station-migration-production-environment. The company structure is still the same occupation cycle as any other game company; however, they must complete for the opportunity to have their game made. The company is looking for specifically a game a person has dreamed of making. To do this they have to have all their game design document materials, documents, milestones, basic art, asset lists, pre-production assets (if there are scripts for experimental gameplay) and etc. ready for presentation. After a game has been developed and has been out for a while, the company holds an important event where developers present their game ideas in front of the entire company. The rest of the company then votes which idea they want to work on. I call this the screening process where the company screens not only the game idea but the developer presenting the idea, because they will also be the project manager for this game project (they will also vote on the idea they think could bring their company financial success). The presenter essentially will be given the most stressful and important roll of the game development cycle. However, in the scenario there are too many game ideas, then a rally or mini convention can be held with individual booths where developers can sign a petition to become nominated for the screening process. Moreover, after all developers have presented their ideas in the screening process, then there is an entire day to wait for who will be nominated. This will give time for every developer to talk and negotiate with the future project manager on ideas and suggestions. It will also give the presenter time to select a group of developers to help him or her coordinate and direct their game. At the end of the next day, all developers will put their name and desired game project in a drop box. After a day has passed, the company meets up once more at the stage and the new project manager is nominated. The project manager then nominates their leads. Now comes the challenge of making the game.  All content will require the complete attention of the project manager. The project manager will have to address all areas of game development and filter, tweak, and make decisions on every piece of content in the game. This may even mean the project manager might even have to stay overtime to address issues or even answer their phone on the toilet. The project manager is limited to a time constraint of perhaps up to six months to make their game. The shorter the better in my opinion. It’s their role to set up meetings, address changes, and make sure everyone is up-to-date. If things get tiring or cumbersome, they can also appoint more leads. Their greatest challenge will be self-management and time-management. Therefore, it’s safe to start all games small. If the game is successful, and everyone liked working with the project manager, a new version of the project manager’s game can be created with an extended date of perhaps up to a year for development.

When a game is released, the project manager is given full (and the most) credit for the game. Perhaps even a percentage of the game’s profit can be given if the game is over successful. If the game is over successful, I want to give the project manager the ability to become financially wealthy for the responsibility of creating their game. I want this to reflect values of the company. Their name will be on the title of the game and they can even make a documentary on the development cycle and success of their game. After a game’s release, the company will meet at the stage and there will be a reward ceremony for all those who put their greatest participation for making the game. The awards will give developers more recognition for when the next screening comes for a new game project.

Every once in a while in a extreme not so often occasion, I would like someone in a corporate position to appoint a person who they think deserves a chance or that has a very unique and interesting idea they think could make a lot of money or produce a significant amount of culture and publicity for the company.

The company should be more than a company for profit. The company profits off it's developer's success and bring their creations to life. Essentially it's a company by developers for developers. Ethics, fairness, non-judgment, virtue, and culture is at the core of the company's values. The company's mission is to bring game developer's dream games to life (we also desire that they also own the rights). 

In the future, I would like every company to have two or perhaps even three screening processes where developers can migrate between projects. 

The more the company grows the more the opportunity to hire more salary developers and launch more game screening for more projects in new location. By a decade from now, I want to have a collection of successful project managers who will be seasoned game developers to which can help lower entry developers take their dreams onto the stage. 



10/21/2016 Update:
Before I begin this company model I would first like to make a game company surrounding my own visions and game ideas. I would also like to form a team that shares or is similar to my own Confucian values. Bellow are a list of game titles that I wish to create:
//this list is more for me to remember.

Plastic Fury
Captia
Sabastion's Bad Day
Story of Four Clans
Project Megaas
Project Megaas2
Cloud Surfer
Go-man/ InvaderZ
Dreamo
Predator
Predator X Hunter (boardgame)
Death Game
Toilet Children
Border Jumpers
Blue and Black
Dreadnaunts (animated film)
World of Role Play
Wrecked (extremely funny and stupid concept)
Tom the Cat
PixelFind
Design your own visual novel or dating Sim (interactive storytelling)
School Brawler
Escape Horror Island
Bad Cat Simulator
Business simulator (actual business simulator made to train entrepreneurs)

Tri-space: I want to create an improved interactive kinect device (s) that allows for full body movement in correct 3D space. The kinect will also feature eye sync, face/facial gesture sync, and full finger movements. The software will be modified to sync entirely with the player's body which will also be linked to the bones of the character they're playing in a game. The device will also allow for players to completely map their body as it scans and bakes materials that could be potentially used within the game. I also want this improved Kinect to be fully in sync and functional with Omni and VR. The point of this is to create a fully virtual and immersive experience where a player has full virtual space immersion and body movements as if being placed directly into the game. Imagine a game where a person can grab any weapon and in real life wherever he positions his limbs will also be shows the same position within the game. Like an air weapon where they will simulate having an air weapon (reference to an air-guitar), they can pick up and use weapons in a realistic manner within the VR world. Their moments will be restricted to being inside the Omni where they have full movement freedom in the game's world. That would be my Tri-space game console idea.

Tuesday, June 7, 2016

Are we living in a simulation?


I agree with Elon Musk, it is a good possibility that we could be living in a simulation. In addition to his argument, perhaps people, an entity/ entities, or force might have progressed far beyond human understanding (perhaps dimensionaly) to create a reality to which we see today. Could it be reasonable to say that because there are physics to which we understand means we are in a level of dimension to which we have control over or that we have the potentiality to understand (unlike animals who are unaware of the full extent of their surroundings)? Could this be evidence of a simulation? Could the idea that we have a soul/ consciousness be evidence of something related to living in a simulation. Elon's argument is very interesting and it opens up the possibility for philosophical reasoning and scientific exploration.

A strange concept is it would suck to be a civilization being harvested for energy to power someone's headlights.