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I wanted to go all out and use my imagination to create a crazy warrior culture that includes intense feelings, a unique ideology, a bizarre culture, a sense of spiritual awakening, and a rebirth of the human spirit into a warrior's spirit. I want to go all out and throw ideas out there. It's an idea that came from me thinking about military cultures of the past. I have also gained a fascination with vikings and wanted to do something new and interesting with my findings.
If I could make my own military culture, I would create something I would call the VĒ«lttr (I call it the VĒ«lrttr or Volttr ( vĒ«llr, vƶllr: level ground) Vaettr (spirit). Voltier in English).
The culture would have a few chanties. There would be the 1 Fear Chantie (i feel like it should be something like Hobbit's The Misty Mountains Cold song), 2 the Death Chantie, 3 The death dance (where you stomp feet, slap your waists on both sides, and yell; maybe like the houka), 4 Victory Chantie (song with interruptive singing about experiences, like a Jazz for telling brief lyrical stories), and many other hymns and hums (perhaps like Dovahkiin chant skyrim song) that members create.
There are many rituals Here is a list of rituals:
There is face paint, some with symbols; typically hiding the eyes with dark makeup. A common facepaint is a large line to hide the eyes. Everyone has a symbol given to them by nature or the universe. Something that made you feel it's a symbol given to you by nature or the universe. This symbol can give members the feeling of power and meaning.
Another rituals can be looking into any fires to see if the universe gives you clues or a vision of how one might die, what the future looks like, and what clues by the universe to avoid.
Another ritual is the rough nature where members drink, wrestle, party, and casually do lewd things. If there is an issue, they get challenged or obey out of respect. If they challenge each other, they wrestle each other without a desire to mame or kill, but to choke out or get others to tap out.
There are many traditions in this culture. Here is a list of traditions:
They give every brother unique names. Females also become brothers if they embrace the rough and masquiline nature of the group. They are treated as brothers but are also called sisters.
They try to harness the power, strength, wisdom, and intelligence of nature, animals, and the universe. The try to listen to human spirits and the universe for clues, warnings, and answers.
It's a culture that has a behavior that seems abnormal and wolf-like. They adopting the best traits of animals. Such as: felion reflexes and speed, bear-like strength, and to do one's best to out compete the animals.
They all share leadership equally and responsibly. They all put pride, ignorance, and desire-for-attention aside and discuss ideas and plans equally. They often share the responsibility of leadership with the individual who has the better idea in a situation.
In this culture: all are equal, all are fierce, and all let each other be leaders if their ideas are better. They believe every decision, second by second, decides their own fate. They believe even the smallest decision results in the most critical of outcomes.
There is a tradition where everyone barbarically yells and paces back and forth to numb their fear, enrage themselves, build courage, and harness nature's and the universe's power, energy, and strength.
Controversially, the females in this culture challenge the males. Especially if males are trying to have their way with them and they don't want it. Females will wrestle the males and either earn their respect, tire them out, choke them out, get them to give up, or give in and let them have their way with them. Stronger females can also do the same with males where males have to struggle away from strong females.
Also controversially, when it comes to sexuality, wrestling is the way to earn respect and fight for your desires. The spirit who is strongest will win. If people disagree with something they can join in the wrestling match. Wrestling is how they manage disputes. If a member loses, they have to honor their loss and not proceed. If they do not, others should put them in their place and tell them to learn restraint and discipline.
The are many features in this culture. Here is a list of items included in this culture:
The overall culture is a modified viking culture mixed with personal interests in relation to ancestors and past cultures (Aztek, Native-american, Daimyo, Shinobi, barbarian, viking, African-tribesman, Greek, Roman, Persian, Sumerian).
The ancestral warrior spirit inside you that speaks to you the loudest is what is part of you. Some may have spirit animals and some even other beings or creatures. These are revealed to members with signs from nature. There can even be multiple forms or a combination of signs.
The culture's ideology is that everything happens for a reason. The universe has a plan and it guides you to your destiny. Members believe a courageous death means glory and reward in the nextworld the universe places you.
It's a culture where everyone's spirit needs to be awakened and grow. They need to improve and grow wise with time the more they intake and process everything they hear, see, taste, smell, and feel. They also believe there is a sixth sense of the spirit where their imagination guides them.
This culture keeps the viking culture as a priority mixing it with different cultures.
The culture utilizes viking runes and symbols as a primary form of the culture. The culture considers this culture a Viking layed culture with the Viking spirit at its foundation.
They believe one's soul, spirit, or "essence" can be good at different things. It can also change over time.
The culture believes a person has three soul pieces within them. The first is the personal soul. This is called the mean. This is the soul you have access to and that you must teach, guide, discipline, and refine. It is considered the dumb soul. This is the part of the soul that needs to gain wisdom, courage, and strength. The second soul piece is the subconscious. This is called the Second voice or the Voice from within. This is a soul piece that helps guide your personal soul piece. You have no control of it aside from nourishing it through wisdom you obtain. This soul piece starts dumb when a child but gains wisdom naturally overtime. It is either good or evil. It can be manipulative if it's evil. it is considered the deity voice from within. The third is the soul piece connected with the universe. This is the warrior's soul piece which gives you the strength and courage to fulfill your tests of life. This soul piece is called the universe's connection.
The culture believes the wisdom of their subconcious spirit or the Voice Within is what will keep people from doing bad and evil things.
Your goals in life are played partly by your spirit to achieve your goals and the acceptance of your goals by the universe.
There is the idea that there is nothing more to fear once you are connected with your inner three spirits.
Each member believes in their own spirit and the three spirit pieces within themselves is what the universe communicates with.
Each member believes they need to improve their spirit and the laws within themselves. They are their own judge, jury, and even executioner.
The culture shares its own private-internal language and symbols.
Each member has symbols given to them by the universe.
The culture has a unique group shouting.
The culture shares a signature sound or yell for: fear and courage, achievement and reward, and alert-caution.
This is a very Viking-mixed culture. It is very masquline by nature. It is also very accepting of the crazy ideas and narratives of others as long as it does not harm or disturb oneself.
There is a seperate group flag/ patch. All have their own unique symbol given to them by the universe and nature.
The culture believes the universe will tell you or give signs if you are correct or wrong. It will also correct you of your spirit animal, spirit culture, and subconscient spirits.
It is believed your mind will play the drums and music in your thoughts for you to find the right rhythm to awaken yourself.
Some think one's spirit may have a specific personality or many personalities.
It is said that their spirit can heal them or make their body strong. They feel their air and sign from nature to strengthen their spirit.
A person has three main forces: Their inner spirit, their subconscious spirit, and the connection to the universe. There are also other spirits and forces. The universe gives signs to fulfill its narrative and guides you to your destiny. Your inner spirit is dumb and needs to be trained so that it develops wisdom. Your subconscious spirit is a second spirit within yourself who looks after you, offers advice, and judges you.
The culture allows all members to be unafraid to show the craziness in themselves.
A good way into the culture is perhaps roleplay at first until roleplay becomes culture and way of life.
In a military setting it's part of the culture to become the best at your role.
They adapt to modern society and its cultures but deep inside is their spirit that needs to be awakened once in a while. They do this by releasing themselves into nature and the wild wilderness.
The are open to do crazy things and risk their safety to show courage and embrace death with open arms. You show pride in the death of your brothers.
They have no shame in touch and commonly handle each other with rough touch to show their pride in strength and to toughen up others.
In this culture, masquiline females behave like guys. Guys treat them like brothers. Inappropriate touch is removed and replaced with fight-for-respect to dominate their brother for respect. If a female takes offense, they will handle things through wrestling or other masquiline challenges.
All look out for each other. All are warning others for their safety.
The way of settlement is commonly through wrestling. They wrestle to settle quarrels, fights, and disagreement but not to mame or kill. To mame or kill is not a settlement but to be a coward. The goal is to tire each other out with the person with energy left with the greater or more powerful spirits.
Members in this culture make their own viking-slavic music with items they find lying around.
This culture is of scavengers, opportunists who use everything to their advantage.
There are many crazy rituals members make to help build their strengths and mental fortitude of members.
They believe in times of need they can harvest the power of ancient warrior souls and their warrior ancestors for strength, speed, wisdom, accuracy, dexterity, and to overpower the enemy with their soul-power, projection for the fear they want the enemy to feel, and vision of bloodlust.
Members are calm, wise, self disciplined to their own, but vicious and fierce to their enemies.
Their ethics are to treat everyone as they do themselves. They believe a warrior at heart is conscious and disciplined.
Members embraces the culture of fear, death, and destruction. They marvel at the destruction of their enemies without remorse. They are fascinated by things that frighten and intimidate them. They want to experience the terrifying and to live from it by having their spirit overpower the their fate and its obstacles. Essentially they embrace horror and terror and charge towards it. They substitute fear for anger and an awakening of their warrior spirit.
They embrace the lunacy of others knowing other brothers and sisters won't ever harm them.
They laugh at the devil and overcome evil with their own spirits. Some might want to harness the power of the spirits for strength and courage.
They laugh at all the things people find disturbing, are afraid of, and ignore the abnormal and paranormal. They controversially might disregard certain taboos as they have their own set of morals.
All members understand boundaries based on respect.
They put symbols of things to tell stories or mark their territory.
The bagpipes and bass drum sounds of hollow stomping or low-tibet-like chants are their signature sounds. They make music like their own version of Jazz where they allow other members to chime in with any sounds, instruments, tone-sounds, or lyrics in the music. If two people impede on each other, they conform and adapt their voices and cooperate together to make it work harmoniously.
Munknƶrr - Uruz
They let each other dance their own way despite how ridiculous.
They disregard the cringy, stupid, absurd, or crazy that are casual or idle behaviors of others. Everyone can behave the way they want. They should behave like their spirit animal or inner spirit.
They welcome death and embrace things that are grotesque, macabre, disturbing, and dark that would normally drive a regular person to madnesses. They embrace and accept what terrifies people. Their lack of fear shows the strength of their spirit. They do not adopt disturbing habits otherwise they corrupt their spirits.
They prefer to wear their hair wild and braided. They wear feathers and animal features in their hair.
As warriors they are always challenging each other, trying to be the best at their crafts and skills. Their goals are to be the best there is. All brothers teach each other what they know in detail and challenge each other to improve. From modern firearms, to hand to hand combat, or wooden swords and shields.
They use music and not-so-often natural herbs to go into trances and talk with the universe or with the subconscious within themselves. They believe the spirits inside them must be pure and to not consume too much of anything that can affect it.
They respect normal society but carry their instinctual and brutal-animal spirit nature with them everywhere. Among others they are to be serious. Among their brothers and sisters, they are themselves.
They believe their spirit can grow so strong that they overpower their enemies.
Their main sport is wrestling. They enjoy making things by hand. They stick fight for fun. Learn music and sing shanties together.
The look at wounds as battle scars, lessons learned, punishments from the universe, or achievements and gifts for memory.
Ethics are determined by the nature of their personality and decisions. Ethics depend on them. They know they should never harm their brothers and sisters.
They can make their own culture. Every person has their own design and aesthetic.
They look for clues and signs in nature and from the universe. Some are good signs and some offer warnings.
They combine or balance man-made wisdom, culture, and intelligence with nature, spirit, and the universes (forign or dimensional entities) wisdom, intelligence, and culture.
They eat organic and cook meals themselves. They believe organic food gives them the spirit or an essence of that animal or plant. What they consume can give them the power of that animal because of its spirit.
They understand every once in a while they need to feed this inner spirit so they need to return to nature. And release their wild side.
Members believe they can build, find ways to conjure, and release the most powerful form of their spirit.
They believe spirits can be corrupted allowing the entrance for demon-malevolent entities or dark paranormal forces. So they try to stay connected with themselves, build mental fortitude, and find serenity in small things.
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Additions01
I'm making a update. The three shards of one's person is: 1. You, your aura and energy. 2. Your subconcious or intermal mind of which you have little control and can only influence. 3. The universe mainly then with the spirits of nature and animal spirits along side the past human spirits, and at the lowest point the evil spirits or malicious energies who have their own strange ways of existing, manifesting, and influencing or infiltrating peoples minds.
The foods of this micro-culture is: primaily Budin, rice, beans/ legumes, and long-cooked eggplant. Other foods includes: olives, beef, caviar, and potatoes. For snack, it's salami, dried meat (beef jerky), nuts (mainly cashews), fruits (mostly orenges). For drinks, it's whole cow's milk and juices. For beverages, it's vodka, whiskey, and wine. Ultimately the foods are mainly medateranian foods.
Another interesting idea to change the culture is to talk with reverse order. This can be summed up by speaking like Yoda.
Your energy and aura also includes your sexual energy and warrior energy which is used to overpower your oponents or mates. In this culture sexuality means little, much like the viking experience, members can be deviants if they want and it's acceptable. It's a micro-culture more accepting of the full human experience.
They command the spirits to do things. They command evil spirits away or to torment their enemies.
Their goal to be forever wild and tamed when they need to be.
Their goal is to be dangerous at all times but to control themselves with personal discipline.
It's an honor to die for a great cause, die for a rational belief, or for one's family or incapable individual.
They embrace fear, terror, and possibility of death like a religion.
They are intelligent and an intellectual with a curious knowledge of learning everything as much as possible.
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Additions02
The Volttr carry circular shields like the Vikings; however, they are bullet proof made with bullet proof materials. The shields should be light enough to wield. Shields should have a convex exterior (it would be fun playing with the idea of a concave or flat shield or shields of unique designs). Some shields can have hole cutouts so that they can use their pistols and smaller firearms. The shields can also be decorated. Volttr's of slavic origins can carry the Perun's circular hammers crest while others can use Runes, drawings, or designs of their likings. Some shields can have lights to blind the enemy or to see the environment at night (even though there is no reliance on batteries or electronics. Perhaps flash lights can be built into the side of the shield where the knuckles points).
Some Volttr carry swords or blade attachments to their rifles. The Volttr are not limited by the amount of bullets they have. When they run out of ammo, they use stealth and guerilla warefare or "creative warefare" to: tŃrrorizŃ, affect, influence, manipulate, and demoralize their enemy. They should be masters of creative warefare.
The Volttr wear armored boots and shin guards to protect their body in areas their bullet proof shields cannot reach.
The Volttr wear body armor wherever they go. At the minimum they wear light armor. This also carries a philosophy to always be ready for anything and to always be as sharp as a knife in strategy and skills. It is also a sysmbol that one is always be ready for death. They can also decorate their armor and wear it as a symbol of theselves being always ready for a situation in which violence is anabled.
The Volttr primarily train in rifle combat and side arm combat. They also train sometimes in sword or knife combat. Their style can be different from military training as it's more relaxed allowing the pertson to dvelop their own style of friearms combat. The Volttr style of combat is personal and it is up to them to explore and find their own balance and comfort in movements using firearms. They call it personal weapon dynamics. They adjust themselves to the weapon. They should use vehicles, military equipment, and weaponry to the point it becomes second nature to them.
They should be masters of trigger discipline and physically discipline those who pose a serious threat to their own without trigger discipline.
To keep their minds sharp, they refrain from using drugs, substances, and over consuming alcohol. They primarily consume alcohol to celebrate.
(caution sexual) The sexual morals of the Volttr is unique. They do not rape and they do not have sex through force. It is not their culture. Sex is always by consent. Sex without consent can lead to saviere punishments and tolerated lethal revenge. The Volttr are very sexual in nature. They like pleasure. The Volltr love sex, self-pleasure, and are more like hedonistic swingers who share partners rather then being serial monogomous. Their loyalties remain only with their married partners who need to allow them to sexually engage with others otherwise they can get in trouble for being unfaithful. They are also hygenic when it comes to sexual activities and always use protection to prevent undesired pragnancies. Volltr do not like basterd children. Moreover, a Volttr does not care about nudity or sexuality. They see nudity and sexuality as a casual human behavior instead of a taboo. They do not care about privacy or what average society deems taboo. They do not care if a member self-pleasures themselves or pleasures another Volttr as long as it is with consent. A Volttr does not judge the sexual preferences of another and accepts most mature sexual interests. The Volttr are flexible with any gender. They also respect each other in whatever role they like, wether submissive, dominant, or if they like the ability to swicth, exchange, or take-back power. As mentioned eariler, nudity and sex doesn't mean anything to a Volttr because they see each other as a greater brotherhood and sisterhood of pleasure. They always welcome others to watch or join. They do not care if it's a male or female member. They believe in sexual moderation. They also believe in sexual reciprosity where all participating members are sexually satisfied. The Volttr greatly believe in sex all are equal. Overall, they use nudity and sex to build their close and intimate brotherhood and sisterhood bonds for unity and strenght.
The Volttr should prefer or mainly use camoflage over the uniform because it offers a strategical edge. The Volttr are more aligned with the natural enviornment then they are with technology. They will wear animal furs, skins, and materials they find in nature. They will only use technology if it gives them an edge; however, they do not rely on items in which batteries eventually run out. They do not rely on supplies that will also eventually run out.
The main piece of technology they will always use is drone technology. They want to know as much as possible about the battlefield. They should fancy drones that are capable of dropping grenades. Drones that use XR (AR or VR headsets) technologies are highly desired. They should also utilize weapons that are capable of immobilizing enemy drones.
The Volttr want reliable weapons that proves itself with durability and that does not jam too often. Brands and weapons need to earn a good reputation for the Volttr to use them.
The Volttr are survivalists. They should be masters at figuring out how to survive in a given environment. They can even survive in nomadic situations. Their idea is that nature is abundant and provides. Their idea is that the universe or the forces in the universe can help to provide. They also believe knoweldge is power and information is the greatest tool to help you survive any circumstance.
The Volttr should know how to fix vehicles and make equipment. They should have a sense or mind of engineering and how to build things, make supplies, and construct structures, even when resources are limited. Creativity should be a tool Volttr know how to use well.
A common trait they have is being angry when they feel afraid or fear. They use this fear to pump up their blood with rage to the point they will run at what makes them afraid. Fear gives them a power. Some can call this going berserk using the adrenaline from fear. They believe when they enter into this state of mind, they become a beast or monster. Nothing stands in their path. Not even the death that surrounds them.
The Volttr are always training and always trying to reach peak performance. They want to compete with the best in the world and will train every way imaginable to be the best warrior. They training in firearms mastery, ŃxplosivŃs, phychological, stealth, survival, camoflage, guerilla, strength building, underwater, snow and ice, sky and air (when possible), vehicles and military equipment, athletisism, strategy, intellectuality and knowledge, repair and construction, and any subject that will give them an edge on the battlfield. To the Volttr, this is their lifestyle.
The Volttr should have the skills to clear any jam at anytime under any circumstance.
The Volttr protect their family and community. They primarily use old Norse for their main communication along with some modern English or Icelandic to change the way they communicate and think. They do not use the old Norse mythology in their language. When they speak in old Norse, it should be as if entering a mode or side of oneself in which the dark or supressed death embrassing viking-like state or monsterous beast-warrior mind is brought forth.
On the battlefield, the Volttr should appear chaotic, merciless, and unpredictable. They can swap back and foruth from guerilla warefare to organized-structured warefare. There is no tactics they should not be willing to try. The key to their style of warefare is creative and unpredicatble, especially when the enemy is predicatble.
Stealth and instilling fear in their enemies is a strategy that should be commonly used. At times, they should not limit themsevles to morals and values if it will help them win and achieve their goals. If their enemies push them far enough, they will find ways to have the enemy fear them, become demoralized, and tramatized. The idea is to make peace, before the Volttr is released and it is too late.
The Volttr should be loyal to those who hire them or give them resoruces. They should never talk back to their bosses and embrase situations which pose great threats to their lives. To die in battle is gift as long as it is quick and painless. To die of old age is considered shameful to the Volttr. If the Volttr know they are put in a situation in which the circumstances for death is high, they will get creative and could resort to guerilla warefare.
The Volttr embrace the idea of death. They do not fear death but fear how they die. The operate under the philosophy that it is more of a coward to die of old age instead of in the position to die in a battle. If there is no battle, they can look for one or wait for battle with their skills and intellectual capabilities sharpened and ready. If they do not see any warefare, they should make their own through the style of war games with nonlethal ammunition.
In the eyes of society, they should blend in. They hold bitterness with nobody. They harm nobody unless it's in defense. They show mental fortitude and no fear. They carry the ideology to protect others unless someone threatens to take their life. To die in the hands of another without a fight, especially if they are not a warrior, can be seen as shameful. It's considered honorable to do things that are potentially lethal and puts them in harms way. To die in one's labor duties can be seen as honrable, even though it is not at the highest honor of dying in battle.
The Volttr are okay with having their corpse rot where they died in battle. They do not care to be brought back to their homeland. They do not care if they are missed by other Volttr. A Volttr should not be afraid to leave their members behind and to only retrieve their corpse when it's safe to do so.
There Volttr see people as masquiline or feminine despite their gender. A male member can be feminine and a female member can be masquiline. Members of both genders are encouraged to be as masquiline as they can be. Masqulinity, weather male or female, is the way of culture for the Volttr.
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Additions 03
The Volttr are not emotional. They also make jokes and laugh at death, danger, and tragedy. They will even make fun of the death of other Volltrs. The dead Volttr's will laugh along side them. They are desensitized and not caring of death and gore.
The Volttr believe mustcles can help stop bullets.
There are two kinds of Volttrs: Those who fight up close and those who fight in the distance and in the shadows. Those who fight in the distance and in the shadows are the more intellectual Volttrs and they mainly operate covert and target the leaders first and work their way down. They are known as the untouchables. Those who operate in the distance and in the shadows are simply called S and use long range weapons, traps, and things that go boom. They lure their enemies into their traps. They utilize safety, strategy, and manipulation of perception to steer their enemies into their own stategies. They use mind tactics, deceptions, and manipulations to win objectives. S Volttr are sophisticated and may not always abide by the cultural norms of normal Volttrs. These Volttrs blend in with any society and keep their operations entirely secret with codes, symbols, and secret languages. They are masters of information and possess incredible intellectual capabilities. All online presence is kept secret from systems. Secrecy and security is their primary objective. S doesn't want others to know they exist except for Volttr who are interested in their part of the Volltr culture. The goal of S is to protect the Volltr from in the shadows and build world peace and stability, build their version of government which aligns with similar freedom values the US has when it was conceptualized, or maintain a stable version of the current government as long as it aligns with their values such as peace, prosperity, truth, liberty, and objective freedom and not tyrany, authoritarianism, totalitarianism, and control through fear. Their goals are to iradicate objective tyranny, totalitariansim, authoritarianism, technofacism, and regular facism. They also torment, punish, and bring fear to those who help in the creation of tyrany, totalitarianism, and authoritarianism. The goal of S is to align with the side of good, human freedom and progress, so that they can venture into the stars. The desire of S Volttr is to build world stability, peace, and travel into the stars to claim new habitable worlds and form new interstellar civilizations, societies, and neighborhoods.
I like the idea that S Volltr believe in individual freedom, community, family, personal-property, free speech, free non-lethal brawl, and self-protection. Their version of society has two parts: The lower population (lower society) and the higher population (high society). Everyone starts at the lower population where they have no freedom and are told what to do. All children start in lower society. When they learn how society functions and why certain values, based on logic, are important, they can do what is right, gain value, gain intellectual capabilities, and rise into the higher society where they can live completely freely. Anyone can and will be always able to rise out of the lower society into the higher society. They are greatly encouraged to learn, gain intelligence, and rise into higher society. It is everyone's wish to raise all individuals of low society into the high society where they can be build value and be absolutely free. The lower society is for the unintellectual, the followers, the mentally ill, lazy, and the ignorent. those in higher society can always lose their rank in high society and go back into low society if they become corrupt, turn unlawful, and to crime. Continuing, their government is comprised of Represt-Jarls who are Representatives. Their government has a Legislative branch: Contress, Senate, and House of Representatives. They have a Executive branch: Jarl-President, Jarl-Vice-President, and their Cabnet. They also have a Judicial branch: Supreme court, Other federal courts. Their last branch is the Parlament branch: Debate Court (Similar to Canada's open-speech court system; It's an open debate and truthful-insult court), Public Iquiry (average people question their politicians; This is open to the public in high society), Public Poll systems (They collect polls, answers, and votes. They collect public opinion and analyze public desires), and Other public debate and information-gather systems. Voting and office leaders are only available for people of high society who have some sort of value (business or craft) or serve their military, become first responders, or are part of a home-malitia military. The government system has a constitution similar to the US. It has a Bill of Right similar to the US. It also has a law system called Korrupsjon RĆ©ttr specifically to preven corruption for politicians, irrational public leaders, and irrational and ilogical authoritarian ideologies. The states and cities have their own soverignties that hold greater power that the federal government. States hold the greatest powers. Cities can have their own sub-soveignties which has their own cultures and laws. Every city can be different but not interfere with the livlihoods of its citisens as freedom and prosperity holds the greatest value through the Bill of Rights.
The S Volttr are Volttr who have been in war for too long who want to see a new vision of the world where there is still a celebration of battle but a world mainly comprised of peace.
The Volttr in the front-lines use mainly guerilla tactics, strategies, and psychological torture and trauma to defeat their enemies.
The Volltr use common weapons such as heavy machine guns, preferably capable of using standard mags and belt-mags, and rifles (silenced) that mainly use drum magazines. The Volltr want to limit having to reload. The Volttr also prefer to use their ammo sparingly with the idea there is one or two bullets for each enemy. They commonly use a combination of EO Tech holographic scopes and magnifier scopes. If there are silencers available for their heavy machines guns, then they will use it. They commonly use mirrors on their rifles to peek around corners, to blind fire, and to help signal to each other. They use a three point sling. They can use bayonetts. They can use any other attachments they desire. They always have silent pistols or side arms using whatever they feel comfortable with. Some will even carry rocket launchers, sniper rifles (silenced), Javlins, electro-magnetic pulse weapons (EMP weapons; mainly for drones but also for vehicles), and electro-magnetic pulse weapons. They commonly use night vision and inferred goggles when available. They always have smoke grenades and regular grenades. They use wire to set traps and to be notified if anyone is coming. They may use small anti-personnel mines. They may use eye protection, ear protection, and gloves. they find wearing ear protection absolutely essential. They use bullet proof vests. They also use a unique cloak with a net lining for easy-stuff camoflage. The cloak is also capable of being water proof, using an internal water proof fabric. The cloak also features a hood. They can use the cloak to make a tempuary shelter or a pillow to sleep on.They always carry small portable medical packs. They carry a small axe or knife. If they want to carry out the tradition, they carry a long-handle cresent blade axe or a sword. If they can carry a small drone with a lightweight headset, they will use that. They call drones a sky companion and find it essential for navigating and controlling the battlefield. The also desire drones that can drop grenades. In groups they can use iconic circular balistics shields and balistic foot-leg protection. The durability of these shields should be capapble of stopping hundreds of rounds and remain being lightweight. They decorate their shields with organic camoflauge colors. The Volltr use face paint of their own choice along with other on-person decorations to scare the enemy. A common face paint is a white or black long strip across their face. Some Volltr may even carry tiny red lights for their goggles or eye protection to appear as demons in the night. They also carry portable speakers with prerecorded demonic sounds, scary, or ambient sounds to scare their enemies; sounds nobody has never heard before. They might also carry microphones to make scary sounds with their mouth or voices. Creating fear in their enemies is their signature tactic in the night.
I like the idea that their cloaks has many layers. the cloak can be unzipped or pulled back revealing a green cloak, a net layer, and a dark blue cloak for the night. There can be additional layers such as a brown cloak for the dirt (trench warfare or white for snow) or multi-color camofladge cloaks. The cloak is completely water proof. If a Volttr wants to climb inside the zipper of their cloak for sleeping or as a shelter, they can also do that. The cloak is called kappe (cape) or skalkeskjul (cover).
The Volltr shield must sustain thousands of rounds of .308 caliber. Shields can also have cut-outs for rifle handling. It needs to be light weight and easy to use.
A Volltr can wear whatever they want to battle, including their traditional nordic costumes with body armor and added protections.
The Volttr love to enduce fear in their enemies before they come to attack them. They do this through sound or "magician trickery".
The Volttr can create artistic effigies of their enemy's bodies to enduce fear.
The Volttr rather never look at their enemies after they eliminate them.
The Volttr make their own tunnels through dense brush. In the right areas, they won't hezitate to do the hardest tasks if it means security and survival.
The Volltr can communicate through laser, their own version of moris code, and lasers. They also have their own sign language built for the battlefield.
The Volltr commonly use swing tactics where they occupy an area and manuever in kill box formations around the enemy to hit them from two directions.
A Volltr does what they can to perfect their craft with improving their accuracy, speed, and wapon mastering. They also try to perfect themsevles and build themsevles as a weapon for war.
The Volltr use all the resources around them to build defenses and tools to take out the enemy.
The Volltr make fun of everything. They use humor to release tention.
The Volttr playfully pat and punch each other in a brotherhood way. They are not afraid of touch. If there is inapropriate touch, they make fun of each other and remind each other consent comes first.
They can use gas masks to smoke themsevles or use tear gas on themsevles to gain control of their area from the enemy coming danger close to their position.
All Volltr should be mentally strong, merciless, and capapbly to set aside the average western cultural mindset and view of the world and to become a monster, beast, or demon of themsevles along with other Volttr brothers and sisters. The Volltr have their own version of morality that is beyond western culture. There is a saying that a Volltr never goes insane as they stay true to their lifestyle and the strive for perfection of their craft and strategies. As mentioned earlier, a Volttr never betrays who pays them and never betrays their own kind.
If a Volltr goes down with no chance of being saved, they can use a grenade on themselves to also take out the enemy.
Under no circumstances does Volttr kill their own. The Volttr listen to each other and always question their logic and self-reflect to improve themsevles. they believe a self-critical mind makes a greater leader-warrior.
A Volttr has an ritual to call out for "the higher ones". It is a chant they sing making up notes and singing sounds and mysterious lyrics that manifest from their mouth using their imagination. The purpose of the song is to call for greater forces in the universe, conciousness, and reality to help them, watch over them, or hear them. It can also be used to reduce fear, enrage, build courage, or entrance to hypnotise strength, berserk, and courage. This chant is called Mikill-Kalla (Great Call; Mikalla for short). In a group a Volttr makes the main beat and rythm and allows other members to join in and sing together or one after the other. The song can be long, soft, and slow or brustal, fast and psychotic (as if a shamen chanting). The structure of the song can depend on how a person feels and the desired outcome they want.
A volttr takes pride in dying in battle. It is their way of life and culture.
The Volttr culture is to maintain the culture's visual asthetic similar to the Vikings and nordic cultures.
A famouse saying by the Volltr: "I think we should always aim for peace, but if God wants war and if God allows for war then war he shall get because if God does not want war, there will be no war. However, in war, we will bring fear, terror, death, and victory."
The Volttr's purpose is war, to die in war, but there's also a balance for peace. The Volttr is about 50% peace from victory, and 50% absolute delight in war.
:: I made a story based off this blog and culture. It's called Volttr: Age of Ragnarok. ::
https://www.youtube.com/watch?v=qIuPagYDBwE
https://www.youtube.com/watch?v=I5hbbcvsNwQ&list=PLqhjAvdw2cCpZ07YRNcC0XknDTUq6-GmM&index=146&t=370s
More AI generated image: