Monday, February 5, 2018

Education as an immersive gaming experience?


Imagine a videogame, virtual reality experience, or reality-based gaming experience at a local school. Imagine students interacting with each other without the constraints of social interactions and sharing a common goal to progress and achieve. Could this help the students learn?
I had the crazy idea to have education be like a video game or a reality-based gaming experience. 
What if there was a class that used gaming platforms to which students enjoyed. Where grades acted like levels and where a student had to pass one obstacle to get to another while in the meantime learning without even knowing. An experience that perhaps allows them to work at their own pace and develops a personal strategy to approach problems and obtain solutions. If individuals at a young age adapt to technology very quickly, perhaps this could be an experiential platform and strategy that could accelerate their learning while also providing the balance of allowing them to develop their personalities, intellectuality, interpersonal communication, and creating an interpersonal social bond with others.

If such a class or activity were to be developed, I would imagine it would require psychologists, sociologists, and game designers to collaborate functional strategies to make education entertaining, stimulating, simulating, collaborative, and immersive. This allows students with different patterns of learning to learn and achieve based on their psychological development and processes. We can tweak difficulties and obstacles to cater to a student's individual needs and perhaps in the future control the rate in which they learn. Perhaps this could become or play a role in the future of education.


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